peregrinatus: (i see the bright and hollow sky)
the navigator. ([personal profile] peregrinatus) wrote2017-10-21 02:51 pm
Entry tags:

SETTING/CABINS.

Each of the two ships has four floors. Each of the first three floors has a total of ten cabins with basic furnishings: a bed, a closet, several built-in wall shelves, a small private bathroom with toilet, sink, and shower. Something like this. There are no spare clothes in the cabins; passengers arrive only with what they're wearing, but may purchase additional clothing on planet visits. Bathrooms have one basic set of towels and soap supplies to start.

The cabins are identical; however, passengers may switch cabins if they so desire. Please note this with a comment below.

Each floor is connected by stairs and an elevator in the middle of the hallway, opposite each other. The power reserve glyph is located on the wall to the side of the stairs.

NAVI ([personal profile] peregrinatus; played by Rae)

Floor One

101: Nick Rivenna
102:
103:
104: Jo Harvelle
105:
106:
107:
108: John Druitt
109:
110:

At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.

At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.

Floor Two
201: Billy Magnus
202:
203: Tim Drake (DCAU)
204:
205:
206:
207: Dick Grayson
208: Loki
209:
210:

At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, and open space with mats for sparring, tumbling, etc.

At the other end of the hallway is an infirmary, with bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.

Floor Three
301: Jason Todd
302: Damian Wayne
303: Tim Drake (comics)
304: Tommy Magnus
305:
306:
307: Tommy Shepherd
308:
309:
310:

At one end of the hallway is a large door that opens to the kitchen and dining hall, with three long tables and ten swivel chairs attached to each. Inside the kitchen are a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.

The kitchen is also home to a hydroponic garden. Posted outside the kitchen is a rather passive-aggressive note.

At the other end of the hallway is another bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.

Bottom Floor
At one end of the hallway is what looks like a laundry room, with three machines each to wash and dry clothes. Basic washing supplies are avaiable, and there is no cost to run the machines.

Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, fifteen on each side of the hallway.

At the other end of the hallway is a large door covered with the glyph symbol, usually glowing a steady green. There's an instrument panel and large display screen to the side, which displays diagrams and alien language.

Behind the door and to the right of the entrance is the Navigator, usually called Navi. It is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and it appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door that just opened and the backs of passengers' hands is also on the Navigator's forehead, glowing a steady green. The wall opposite the Navigator is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from the Navigator's face is a mouth. It seems that the words it "speaks" are being projected telepathically to all passengers.

SPARROW ([personal profile] peregrinor; played by Jessi)

Floor One

101: Cissie King-Jones
102: Teddy Altman
103:
104:
105:
106:
107:
108:
109:
110:

At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.

At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.

Floor Two
201: Suzaku Kururugi
202:
203:
204:
205:
206:
207:
208:
209:
210:

At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, and open space with mats for sparring, tumbling, etc.

At the other end of the hallway is an infirmary, with bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.

Floor Three
301: Noh-Varr
302:
303:
304:
305:
306:
307:
308:
309:
310:

At one end of the hallway is a large door that opens to the kitchen and dining hall, with three long tables and ten swivel chairs attached to each. Inside the kitchen are a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.

At the other end of the hallway is another lounge that has been converted into a chicken coop, guarded by its own bear, who is trained to keep the chickens within their own area, and protect them should something try and attack. There are a collection of hens and a rooster, among various baby chicks.

Bottom Floor
At one end of the hallway is what looks like a laundry room, with three machines each to wash and dry clothes. Basic washing supplies are avaiable, and there is no cost to run the machines.

Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, fifteen on each side of the hallway.

At the other end of the hallway is a large door covered with the glyph symbol, usually glowing a steady green. There's an instrument panel and large display screen to the side, which displays diagrams and alien language.

Behind the door and to the right of the entrance is the Navigator, named Sparrow. It is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and it appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door and the backs of passengers' hands is also on Sparrow's forehead, glowing a steady green. The wall opposite Sparrow is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from Sparrow's face is a mouth. It seems that the words it "speaks" are being projected telepathically to all passengers.

Now that the two ships are synced up, passengers can communicate between both ships via voice and video. Additionally, Sparrow has a number of shuttles that can be used to travel to Navi and back - they are automatically controlled, so there is no need to manually pilot them.

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